SERVER POPULATION Online Players:
4 / 100 PLAYERS
SERVER TIME

Server Information

01. Server Rates & Limits
SERVER CONFIGURATION

General Information
  • Level Cap: 140
  • Maximum Players: 300 (scales up with the total player count)
  • IP Limit: 2
  • HWID Limit: 2
  • Available Races: Chinese & European
  • Client Languages: English & German

Experience & Economy
  • EXP Rate: 2x
  • SP Rate: 2x
  • Party EXP Rate: 4x
  • Item Drop Rate: 2x
  • Gold Drop Rate: 0.5x
  • Trade Rate: 1x

Why these rates?
We believe character progression should feel rewarding without becoming an endless grind or a race to maximum level in just a few days.

Our rates are intentionally kept close to the original Silkroad experience.
The reduced gold rate is intended to support a healthier long-term economy, while party play receives an additional experience bonus.

Progression should matter. Reaching your goals should feel like an achievement.


02. Races & Character Balance
CHINESE & EUROPEAN

Both original races are available.
  • Chinese – Traditional weapon and force mastery builds.
  • European – Party-oriented classes with specialized roles and abilities.

PvP Balance Improvements
We are introducing selected balance adjustments for Chinese and European characters to create a fairer competitive environment.

Our focus includes:
  • Improving balance between Chinese and European builds
  • Reducing excessive advantages of individual classes or builds
  • Maintaining the original identity and playstyle of both races
  • Making PvP more competitive without completely redesigning the combat system

Our philosophy:
We want to improve existing mechanics rather than replace the original Silkroad combat experience.
Individual balance adjustments may continue to evolve based on testing and community feedback.


03. Equipment & Item Drops
EARN YOUR EQUIPMENT THROUGH GAMEPLAY

Equipment Progression
Normal and Rare equipment from 1st through 14th Degree is available through regular gameplay and monster hunting.
  • Normal Equipment: Degree 1–14
  • Rare Equipment: Degree 1–14
  • Rare 15th Degree Equipment: Special high-level drops

Additional Normal Equipment
We have introduced Normal equipment variants for Degrees 12, 13, and 14.

These items are integrated into regular monster drops, following the familiar progression of lower-level areas.
Players can obtain these items naturally while leveling and hunting monsters.

Rare 15th Degree Equipment
Rare 15th Degree equipment can be obtained from monsters and unique monsters starting at level 138.
These high-level drops provide an additional long-term goal for players approaching the level cap.

Original Equipment Mechanics
Apart from the additional Normal equipment variants for Degrees 12–14, the original equipment systems and progression mechanics are preserved.

Our goal is to expand natural equipment progression without introducing unnecessary custom systems.

Powerful equipment should be earned, not purchased.


04. Alchemy System
CLASSIC ALCHEMY

The original Silkroad alchemy experience remains intact.
  • Maximum Enhancement: +12
  • Alchemy Success Rates: Original / Standard
  • Alchemy Materials: Degree 1–15
  • Server-wide Success Announcements: From +5

Server-wide Announcements
Successful enhancements starting at +7 are announced to the entire server.
Celebrate your achievements and let everyone know when your equipment reaches a new milestone!

No artificially boosted alchemy rates.
We want successful enhancements to remain meaningful and rewarding.


05. Fortress Wars
GUILD COMPETITION & TERRITORY CONTROL

Every Sunday at 8:00 PM
Fortress Wars take place every Sunday.
A live countdown to the next Fortress War is available directly on our website's homepage.

Available Fortresses
  • Jangan Fortress
  • Hotan Fortress
  • Constantinople Fortress
  • Bandit Fortress

Fortress Wars bring guilds together for large-scale battles, strategic cooperation, and territorial competition.
We want Fortress Wars to remain an important part of the classic Silkroad experience.


06. Job System
THE ORIGINAL TRI-JOB EXPERIENCE

100% Classic Tri-Job System
The traditional Silkroad job system remains unchanged.

Choose your role:
  • Trader – Transport valuable goods between cities.
  • Hunter – Protect traders and their caravans.
  • Thief – Attack caravans and steal their goods.

Original Job Mechanics
  • Original Tri-Job gameplay
  • Original job mechanics
  • Standard trade rates
  • No custom job system modifications

The familiar competition between Traders, Hunters, and Thieves remains an important part of justSilkroad.

Protect your caravan, hunt your enemies, or become the threat everyone fears.


07. Fair Item Mall
FAIR PLAY FIRST

One of our main priorities is reducing Pay-to-Win mechanics as much as reasonably possible.
We believe character strength should primarily come from gameplay, equipment progression, and player decisions.

Our Item Mall Approach
  • No Pay-to-Win equipment sold through the Item Mall
  • Direct character-stat advantages removed from selected premium features
  • Premium benefits focused on progression and convenience
  • Multiple ways to earn Silk without purchasing it

Premium Plus Adjustments
Premium Plus has been modified to remove direct character-stat improvements.

Remaining benefits include:
  • EXP and SP bonuses
  • Premium Quest access
  • Daily Reverse Return Scrolls
  • Daily Instant Return Scrolls

Removed character-stat advantages include:
  • Additional STR or INT
  • Increased physical or magical attack power
  • Increased physical or magical defense
  • Other direct character-stat bonuses

Premium Plus may make progression more convenient, but it should not directly increase your character's combat attributes.

Additional Changes
  • No Magic Pop Cards in Item Mall
  • No Honor Sun weapons from the Academy system

These changes are intended to reduce unfair equipment advantages and keep character progression more meaningful.

Spending money should be optional, not a requirement to compete.


08. Automatic In-Game Events
SIMPLE, FAIR & ACCESSIBLE

justSilkroad features automatic in-game events that reward quick thinking, attention, and participation.

Available Events
  • Trivia – Be the first to answer a question correctly.
  • Hide & Seek – Find the hidden event character before other players.
  • Lucky Party Number – Be the first to create the party with the announced number.

Event Reward: 5 Gift Silk per win

All players are welcome to participate.
There are no special equipment requirements or expensive entry fees.
These events focus on speed, attention, and being in the right place at the right time.

No Overpowered GM Events
We deliberately avoid unrealistic custom events where Game Masters spawn powerful items, distribute excessive rewards, or interfere with the natural game economy.

Our automatic events are intended to provide small, fair rewards without disrupting normal gameplay.

Everyone gets a chance. Being quick makes the difference.


09. Silk per Hour
EARN SILK WHILE PLAYING

1 Gift Silk every 6 hours
Our Silk per Hour system rewards players for spending time in the game.

How it works
  • Log in with your character.
  • Click the reward selection button in the upper-left corner of the game interface.
  • Select your character as the active reward character.
  • Stay online and collect 1 Gift Silk for every 6 hours of eligible online time.

Important Limitations
Only one active reward character is allowed per PC/IP.
Even if you play with two characters simultaneously, only one can receive Silk per Hour rewards.

This limitation helps keep the reward system fair and prevents players from multiplying rewards through multiple clients.

The system is called Silk per Hour, but rewards are granted every 6 hours.
There is no need to purchase anything to participate.


10. Additional Free Silk
MULTIPLE WAYS TO EARN

Purchasing Silk is not the only way to obtain it.

Free Silk Sources
  • Automatic In-Game Events – 5 Gift Silk per win
  • Silk per Hour – 1 Gift Silk every 6 hours
  • Vote for Silk – Earn rewards through website voting.
  • Referral System – Invite friends and receive eligible referral rewards.

Purchased Silk & Gift Silk
We distinguish between two sources of Silk:
  • Purchased Silk – Obtained through the official purchase system.
  • Gift Silk – Earned through events, voting, referrals, and other free reward activities.


This separation helps us maintain transparency and manage the reward economy more effectively.
Our goal is to make Silk accessible without forcing players to spend real money.
Reward amounts and eligibility requirements may be adjusted if necessary to maintain a healthy server economy.


11. Trading & Web Market
CLASSIC TRADING MEETS MODERN CONVENIENCE

Trading has always been an important part of Silkroad.
We want to preserve traditional trading while providing additional options for players.

Traditional Trading
  • Player stalls
  • In-game Stall Network
  • Classic merchant, hunter, and thief gameplay


Web Market
Our Web Market allows players to offer supported items for sale directly through the justSilkroad website.

Features include:
  • List items for sale through your website account
  • Sell supported items for Silk
  • Browse listings from other players
  • Offer items while offline
  • No need to keep a stall character permanently connected
  • Manage listings conveniently through your browser

The Web Market is an additional trading option, not a replacement for traditional in-game stalls.

Your items can remain available for sale even when you are not playing.


12. Client & Languages
PLAY IN YOUR PREFERRED LANGUAGE

The justSilkroad client supports:
  • English
  • German / Deutsch

We want players to enjoy their adventures with accessible client text and understandable gameplay information.
The game retains its familiar Silkroad identity while offering localized text for supported languages.


13. Accounts & Connection Limits
FAIR ACCESS FOR EVERYONE

Our current connection limits are:
  • Maximum connections per IP: 2
  • Maximum connections per HWID: 2

Additional accounts for storage purposes are permitted.
We do not intend to impose an arbitrary restriction on the number of characters created per account.
However, all active connections must respect the applicable IP and HWID limits.

Silk per Hour Restriction
Only one character per PC/IP can be selected to receive Silk per Hour rewards.
This restriction applies independently of the general two-client connection limit.
These measures are intended to maintain a fairer environment without unnecessarily restricting normal gameplay.


14. Classic Gameplay Philosophy
PRESERVING WHAT MADE SILKROAD SPECIAL

justSilkroad is not intended to be a completely redesigned version of Silkroad Online.
We believe the original game already offers an excellent foundation.

Our approach is based on:
  • Classic character progression
  • Meaningful leveling and equipment development
  • Traditional quests and exploration
  • Chinese and European character builds
  • Guild competition and Fortress Wars
  • Original Tri-Job gameplay
  • Standard alchemy mechanics and success rates
  • Player-driven trading and economy
  • Carefully selected quality-of-life improvements
  • Reduced Pay-to-Win mechanics

What makes justSilkroad different?
We focus on small, meaningful changes rather than replacing the original experience.

Our main adjustments include:
  • Chinese and European PvP balance improvements
  • Additional Normal equipment for Degrees 12–14
  • Rare 15th Degree equipment drops from level 138+ monsters and uniques
  • Adjusted Premium Plus without direct character-stat bonuses
  • Removal of Magic Pop Cards from Item Mall
  • Removal of Academy Honor Sun weapons
  • Automatic Gift Silk events
  • Silk per Hour rewards
  • Website voting and referral rewards
  • Offline trading through the Web Market

Everything else is intended to remain as close as reasonably possible to the classic Silkroad experience.

The goal is not to make everything easier. The goal is to make the experience fairer, more enjoyable, and sustainable over time.


15. Development & Server Updates
LONG-TERM DEVELOPMENT

justSilkroad is built with long-term gameplay and stability in mind.

We are committed to reviewing gameplay systems, listening to constructive community feedback, and making improvements where necessary.

We aim to communicate important changes and maintain a transparent development process.
Our priority is to build a stable and enjoyable server rather than rush changes that could negatively affect the game.


justSilkroad – Your Daily Game.
Classic Silkroad. Meaningful progression. Fair competition.

Enjoy the journey, not just the destination.